Hi!
I'm a 2D/3D Artist located in New York City. Following my recent graduation from Gnomon, where I specialized in modeling and texturing for game environments, I've developed a robust comprehension of the gaming pipeline. My expertise includes crafting modular kits, trim sheets, and immersive worlds within Unreal Engine, alongside proficiency in procedural texture creation. Moreover, my foundation in concept art and illustration, particularly character design, rounds out my skill set, allowing me to contribute creatively across various projects.
With a passion for visual storytelling, I've had the privilege of contributing to a variety of exciting projects throughout my career. Notably, I played a key role in the creation of a 2D short film that earned recognition as a finalist in the Rookies 2020 2D Animated Film category, showcasing my ability to collaborate and bring creative visions to life. Additionally, I've had the pleasure of designing my company's annual poster for the New York Toy Festival, an event they passionately support and participate in each year. These experiences have not only honed my skills but were also a lot of fun!
SKILLS
Illustration
Proficient in creating visual representations of concepts and ideas using various traditional & digital mediums.
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Concept Art
Skilled in producing preliminary visual designs and sketches for various creative projects such as logos, characters & toys.
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3D Modeling
Experienced in creating game-ready organic or hard surface assets with clean UVs using industry standard pipelines, such as trim sheets and modular workflows.
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3D Texturing
Knowledgeable in baking meshes, and procedurally
generating textures with node graph based workflows.
SOFTWARE











