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bar in prague
bar in prague
Original concept by: wroniec
In this project, I focused on creating tileable materials, kits, and trim sheets to build versatile, reusable assets. One of the biggest challenges was lighting the scene effectively, but with guidance from my instructor, I learned how to use light to add depth, mood, and realism. This experience strengthened both my technical skills and my understanding of how lighting can transform a scene, making assets feel polished and cohesive.
Megascan assets and foliage not included in kit breakdown.
Software: Autodesk Maya, Zbrush, Unreal Engine 4-5, Adobe Photoshop, Adobe Substance Designer, Adobe Substance Painter

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