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phonebooth fishies

phonebooth fishies

Original concept by: THL.ART

This project was a fun opportunity to revisit material blending and refresh texturing skills, while also challenging myself to rig and animate fish in UE 5.0. Taking on the full pipeline—from creating all assets to integrating animations—helped strengthen both technical and creative skills. While the final result isn’t perfect, I’m proud of the progress made and the insights gained for future projects.

Responsible for all assets (cats not included).
Foliage sourced from Megascans.

Software: Autodesk Maya, Zbrush, Unreal Engine 4-5, Adobe Photoshop, Adobe Substance Designer, Adobe Substance Painter

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